Crafttopia
BRAND IDENTITY/UX UI DESIGN
Finding the perfect craft for is strangely difficult. There isn't a central hub or "go to" place to find a craft within a users skillset, budget, and time. This is where Crafttopia comes in. This app aims to provide a library of resources, from how to craft, shopping on a budget, collecting materials, and providing craft fun! This app is modeled for younger users, teenagers, and adults––custom to each user and their crafting needs and wants.
What are the Pain Points & Design Opportunities?
There isn't a central place to search for crafts or filter for skill level, budget, and quantity of materials. Who wants to send a large quantity of money on a craft that could take 5 seconds or not even translate right? Thus, I decided to introduce filters centered around those pain points & created an intake survey to gain insight on what the user is looking for in order to create a custom experience. Plus, crafts are supposed to be fun! Why not make the app fun and look crafty itself?
Personas
When creating this app, I kept three personas in mind. Each in a different age group with a different set of needs. Robin and Jason were the two personas who inspired Flow 1 & Flow 2, respectively. Below are their full profiles.
User Flows
Below are the user flows for Robin and Jason. Flow 1 focuses on a returning user searching for a craft. Flow 2 focuses on a new user looking for a beginning craft while inputing their current material library. The orange squares are actions
Benchmarking
When conducting market research on crafting suppliers, outlets, and general shopping apps I found 4 resources to help me understand what my users need. Micheals, JoAnns, Pintrest, & Krogers. These first three provided insigh into how I an filter for crafts, search and catalog materials, and provide a crafty look and feel. Krogers provided insight into how layout and categorizing is pivotal to a users custom experience.
Sketches & Feedback
After gaining an understanding of my design objectives, I began my paper prototypes. Following using feedback, they responded to the 2 column layout well and they wanted a photographic style and approach instead of a text heavy app. However, I needed to review my hierarchy with type and layout.
Black & White Wireframes & Feedback
After transitioning to a digital B&W wireframe, the details started to become clearer. Following a round of user testing, I needed to continue to improve on my hierarchy with my headers and type. I also needed to revise my layout for my filters.
Style Guide & Branding
After experimentation with color and layout provided below is the final style & branding guidelines. Overall, the goal with Crafttopia was provide an app with a purpose for craft enjoyers. I wanted a whimsical approach that embodied the spirt and look of crafting. I choose a neutral but inviting palette and used patterns and repetition to my advantage.
Final Color Digital Prototypes
These are the final mainframes for the digital prototype.
Final Digital Prototype Demonstration